5.23.2016

Munsell Hue Circle


“Popular color names are incongruous, irrational, and often ludicrous.” – Albert Munsell

This is from the opening of Munsell's own color blog, which defines the Hue Circle.

Hue is the quality by which we distinguish one color from another, as a red from a yellow, a green from a blue. In science it can be measured and identified by its position within the visible spectrum. It is one of the three components that computers use to define color: hue, saturation, & value (chroma).

On the Munsell Hue circle, there are 5 Principal hues: Red (R), Yellow (Y), Green (G), Blue (B), Purple (P) and 5 Intermediate hues: Yellow-Red (YR), Green-Yellow (GY), Blue-Green (BG), Purple-Blue (PB), Red-Purple (RP).

When a color is void of hue it is called a Neutral, such as Neutral Gray or Neutral Black. On the Munsell Hue circle it is an axis in the middle (N).

Each of the 10 Hues (both principal + intermediate) are then further subdivided into 10. As you move clockwise around the circle the 5 of each Hue is the principal center of that color family, while the 10 of each Hue is considered the intermediate. Even finer distinctions can be made between similar Hues through the use of decimals.

The Munsell Color Order System is a way of precisely specifying colors and showing the relationships among color based on a three-dimensional model.

The primary hues in the RGB or CMYK models are shown around the Munsell Hue circle to show how they relate to the Munsell Principal and Intermediate colors.


RGB & Hue
Red, Green, and Blue are the primary colors for this additive color model in which red, green, and blue light are added together in various ways to reproduce a broad array of colors. Equal amounts of RGB = White.

CMY(K) & Hue
Cyan, Magenta, Yellow, and Black are the primary colors used in printing for full-color documents. Mixing varied percentages of of these four inks reproduce colors. Equal amounts of CMY minus Black (K) = Dark Brown.

A Munsell Notation is always written in a specific order as a fraction.
For example: 5R 5/5
5R = Red HUE at step 5
5/ = a VALUE step of 5
/5 = a CHROMA step of 5


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Do you have a color management question, horror story or event to share?
Email me at reilley4color@gmail.com

5.09.2016

Black Point Compensation

One area that many who are new to color management are still questioning is the role of Black Point Compensation in several of the dialog boxes in Photoshop.

Black Point Compensation can be used when transforming files using ICC profiles. An example would be converting from RGB to CMYK. The conversion process using ICC profiles requires a source (where is the file coming from) and a destination (where is the file going).

Due to the fact that there is no standard technique in how ICC profiles map pure black from the source to the destination, there are cases where the pure black of the source profile can be a different value than the black of the destination profile. In some such cases, unacceptable results can develop when the file is output.

In order to correct these possible problems, Adobe introduced a feature in Photoshop 5.0 called Black Point Compensation.  (BPC)

When this option is checked, Photoshop examines the black points of both profiles to see if each will work in harmony. This is the case where the black mapping of both profiles is such that an accurate black is represented in the final output.

Upon examining both profiles, if the black levels are going to produce acceptable results, the transformation from source to destination profile is carried out. If upon examining the two profiles, Photoshop sees that the two black points are different, an extra processing step is carried to ensure that the black point of the source profile is correctly mapped to the black point of the destination profile.

In rare cases using Black Point Compensation can cause unacceptable results and the effect is usually washed out detail in the very dark regions of the final image.

In our experience this problem usually rears its ugly head with older RGB output profiles.

Adobe recommends, and we agree, that in almost all cases, Black Point Compensation should be on when dealing with CMYK files (doing RGB to CMYK conversions or CMYK to CMYK conversions).

In most cases, doing RGB to RGB conversions with Black Point Compensation will produce desirable prints. However, depending on the profile, doing a conversion from RGB to RGB with Black Point Compensation can produce poor output with washed out blacks.

It appears that this problem with older RGB profiles is dependent on the software that is used to generate the profile. Apparently there is a “Black Tag” feature in ICC profiles that in some cases can be used or unused depending on the software that actually creates the profile. For this reason, there is no hard and fast rule that says we should or should not use Black Point Compensation with RGB output.

Our recommendation is to use Black Point Compensation with RGB output profiles or if possible, try a test with Black Point Compensation on and off. BPC will either produce acceptable results or do nothing when using modern profiles.

There is one other case where you may want to turn off Black Point Compensation.

When you want to soft proof output for a printer that has a low dynamic range like newspaper, where the blacks are usually not very dense.

By turning off the Black Point Compensation, the soft proof is more accurate in predicating the effect of this low dynamic range. Black Point Compensation should be turned off in the CMYK Set-Up.

A few points about Black Point Compensation (BPC) to remember:

  • BPC is always on for perceptual rendering intent, i.e., the checkbox setting has no effect. 
  • BPC can be turned on or off for (Relative) Colorimetric and Saturation rendering intents.
  • BPC is always off for Absolute (Colorimetric) rendering intent.
Input density is derived from pixel levels in the image file.

Output density is derived from the printer profiles.

In a printer that could reproduce infinitely deep black tones, output density would track input density all the way down to zero. But real-world printers cannot print any darker than a maximum density, which is called Dmax

Dmax is a function of the paper surface and the type and amount of ink. 

Glossy or semigloss papers tend to have higher values of Dmax (2 or higher) than matte (fine art) papers (typically around 1.6-1.7). 

Black point compensation specifies the printers behavior around Dmax.



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Do you have a color management question, horror story or event to share?
Email me at reilley4color@gmail.com